In a recent discussion held between GamesRadar and the Monster Hunter World producer, Tsujimoto explained that the forthcoming RPG is the development team’s first PC game, and that considerations related to PC servers and matchmaking have caused the game to be pushed back. Ultimately, Tsujimoto and his team want to make the best possible version for PC instead of simply rushing it out the door.
“There’s extra work you need for PC as well. On console you use first party matchmaking, you just kind of plug into it, whether it’s PSN or Xbox Live, but on PC we’re going to have to work more to get our own matchmaking working. So, hopefully, PC users won’t mind waiting a little bit longer for us to bring you a really great optimized PC experience.”
Capcom’s matchmaking and server concerns definitely have merit, especially since Monster Hunter World is set to be such an expansive game with a surprisingly small file size. Although many are likely still disappointed by the PC version’s delay, one could argue that it’s a good sign the RPG’s team is taking additional care to make sure the launch is as smooth as it can possibly be.
All things considered, with two well-received beta periods in the books and a fan base that’s generally pleased with how the open world title operates, anticipation for Monster Hunter World’s release on PlayStation 4 and Xbox One this month is at an all time high. Of course, while console players get to jump into action much sooner than PC fans, at least the game has a definite release window on the platform.
Monster Hunter World is set to launch on January 26, 2018 for PlayStation 4 and Xbox One, while its PC version releases sometime in Autumn 2018.
Source: GamesRadar / PC Gamer